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Dev Blog Pt 5: Switches and Ladders
Faerie

Dev Blog Pt 5: Switches and Ladders

Jun 29, 2015 Faerie News 0 comments

I talk about boulders, buttons, doors, portals, ladders, and wind! Lots of pretty pictures in this post!

Dev Update 6: Closer than ever!
The Final Stand

Dev Update 6: Closer than ever!

Jun 29, 2015 The Final Stand News 0 comments

The newest development update entailing what we've achieved this week. From the combat system to being practically complete to new major map changes...

Dev Blog 6/29/2015 - F2P For U.S. Military Veterans
A Beautiful Day

Dev Blog 6/29/2015 - F2P For U.S. Military Veterans

Jun 29, 2015 A Beautiful Day News 0 comments

Such an incredible response on here, a huge thank you to the IndieDB community!

Tempest - Monthly Recap #6
Tempest

Tempest - Monthly Recap #6

Jun 29, 2015 Tempest News 0 comments

Our sixth monthly recap! Our first update from our switch to Unreal 4 engine. A look at a new ship, some early cannon prototyping, and our plans for what...

Reflections is out now on Steam Early Access!
Reflections

Reflections is out now on Steam Early Access!

Jun 29, 2015 Reflections News 0 comments

Reflections is finally out on Steam! We're looking for feedback from our community as we go through our Early Access face and get ready for the full launch...

Cloudfall: Visual effects update
Cloudfall: Night's Tale

Cloudfall: Visual effects update

Jun 29, 2015 Cloudfall: Night's Tale News 0 comments

This week we worked on visual effects and polishing our cloud’s transformations. Work on our protagonist is nearing an end, next order of business is...

Overthrow Instructional Trailer
Overthrow

Overthrow Instructional Trailer

Jun 29, 2015 Overthrow News 0 comments

Overthrow is releasing very soon for Linux, OSX, and Windows, and free (Pay what you want) no doubt!

Spotlight: Randomly-Spawning Portals
Harvested

Spotlight: Randomly-Spawning Portals

Jun 29, 2015 Harvested Article 2 comments

Randomly-spawning portals provide dynamic gameplay by creating unpredictable waves of enemies and add a risk factor to shutting down portals. Spawn locations...

Big Update: 0.01 alpha
Caveman's Life - The RPG Game

Big Update: 0.01 alpha

Jun 29, 2015 Caveman's Life - The RPG Game News 0 comments

I will talk about the update of the game and the improvements that I made in the game.

June Development Update 3
Eden Star

June Development Update 3

Jun 29, 2015 Eden Star News 0 comments

This week we're showing the coming additions and systems in the development pipeline for multiplayer.

2015.06.29 Boss 101 Making Achievements
Boss 101

2015.06.29 Boss 101 Making Achievements

Jun 29, 2015 Boss 101 News 0 comments

We bring you a look at the way we plot out one of the game achievements. Join us for a look at the art and design behind the process!

Devlog #1 - June 29th
Towncraft II

Devlog #1 - June 29th

Jun 29, 2015 Towncraft II News 2 comments

So I decided to re-make Towncraft 2's sprites... Again! Yeah... but it actually ended up surprisingly well. Simple, yet good looking, these new sprites...

Goodbye Source! (Hello Unreal)
A Game Where You Shoot Stuff as Cats

Goodbye Source! (Hello Unreal)

Jun 28, 2015 A Game Where You Shoot Stuff as Cats News 4 comments

Switching engines to Unreal 4! New Indie DB page.

Weekly update #3
Creach: The Depleted World

Weekly update #3

Jun 28, 2015 Creach: The Depleted World News 2 comments

Combo attacks, the starting location overview and more stuff this week!

Improvement in environment
School of Witches

Improvement in environment

Jun 28, 2015 School of Witches News 0 comments

I performed some adjustments of lights (mostly ambient light) for some scenarios and also worked on the creation of particles to the environment (rain...

Second View Video Released
Elemental Rush

Second View Video Released

Jun 28, 2015 Elemental Rush News 0 comments

We finally released a video with everything we implemented recently on the game. It include the improvement in the visual of the levels, new enemies...

Negaia - Development Preview Episode VII
Negaia

Negaia - Development Preview Episode VII

Jun 28, 2015 Negaia News 0 comments

An overview of our work of the last 3 months - Design and Soundtrack of Nurimon.

Introducing Full Metal Combat: Generals
Full Metal Combat

Introducing Full Metal Combat: Generals

Jun 28, 2015 Full Metal Combat News 0 comments

FMC: Generals is a TBS Card game where you play as a General of your choice invading an enemy held cluster of islands in a cove, with your army of mechs...

Wyrmsun v1.2.4 is here!
Wyrmsun

Wyrmsun v1.2.4 is here!

Jun 28, 2015 Wyrmsun News 0 comments

A series of improvements have been made to the game, among them the addition of two new technologies for the civilizations, and two new dwarven quests.

Dev Update: Food, Sleep, Blood and Weapons
Judgement

Dev Update: Food, Sleep, Blood and Weapons

Jun 28, 2015 Judgement News 0 comments

Survivor necessities such as food and sleep require smart placement of your base to maximize productivity. Visual improvements, controls and new weapons...

Dev Blog 6/27/15 - New Trailer / Alpha Inbound
A Beautiful Day

Dev Blog 6/27/15 - New Trailer / Alpha Inbound

Jun 28, 2015 A Beautiful Day News 0 comments

Information on our current development level, our upcoming trailer, and our Alpha information.

Vogelfanger's "One Job" Weekly Update #3
One Job

Vogelfanger's "One Job" Weekly Update #3

Jun 28, 2015 One Job News 0 comments

Summary of our last week's work shown with the latest graphics, OST uploads and newest episode of our dev video blog - all about our first dev-baby "One...

Procedural Heightmap Terrain Generation
Seed of Andromeda

Procedural Heightmap Terrain Generation

Jun 27, 2015 Seed of Andromeda News 7 comments

In this blog Ben shows how to create complex heightmap terrain for planets with procedural generation, using a variety of noise functions and a YML file...

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